360apps.net Launches the Spadio Suite: An End-to-End Spatial Audio Pipeline in the Browser—From Desktop DAWs to Standalone VR Headsets
Four connected browser-native tools span room-acoustic design, 3D visual mixing, sessionless inspection, and 90% Ambisonic Opus delivery compression—operating across desktop browsers, REAPER/Atmos studio workflows, and untethered inside Meta Quest 2 headsets with zero installation.
360apps.net today announced the immediate release of the Spadio Suite, a four-application spatial audio production ecosystem operating entirely inside modern web browsers. Accessible directly via spadio3d.com, the suite provides a complete, unified chain from raw acoustic design to final delivery-stage spatial compression.
Full-featured spatial audio DAW with visual 360° positioning, trajectory automation, dynamic Room Maker acoustic modeling, 3rd-order Ambisonics, Dolby Atmos ADM BWF support, bi-directional REAPER .RPP interchange, and Quest 2 controller tracking.
Visual acoustic space and impulse-response designer. Features room size and shapes, walls and objects materials, custom 3D mesh import (OBJ, GLTF, FBX), and multi-format spatial export up to 3rd-order AmbiX and SOFA.
Sessionless spatial monitor, player, and cross-format converter. Lets engineers and clients audit Dolby Atmos ADM BWF, Ambisonics and binaural via binaural built-in binaural monitoring with dynamic head tracking in seconds. Even binaural audio can get spatialized with head tracking.
A straightforward Ambisonic WAV-to-Opus/OGG compressor. Delivers up to 90% bandwidth reductions using Channel Mapping Family 2 and provides spatial-order downscaling for low-bandwidth WebXR distribution.
Experience the Workflow in Action
Test the zero-install spatial canvas directly in your desktop browser or put on a Meta Quest 2, open the built-in browser, and grab virtual audio objects using standard 6DoF controllers inside the live stage.
Solving Spatial Audio’s Hardest Production Problems
Spatial audio production has historically suffered from fractured, heavy tooling: complex routing matrices, native plug-in overhead, separate acoustic simulation packages, and clumsy QC steps that force engineers to load 50-track DAW sessions just to verify an ADM BWF master. The Spadio Suite replaces this fragmentation with concrete, unified capabilities:
1. Stand-Inside Spatial Mixing in Standalone VR Headsets
Rather than panning 3D objects with a 2D mouse on a flat monitor, engineers and game sound designers can open Spadio 3D inside the standard Meta Quest 2 browser. With zero installation or tethering cables, you can stand inside the soundstage, position sound sources in real space using motion controllers, and hear binaural translation on the target playback hardware.
2. Architectural Acoustic Design Without Native CAD Bundles
In Spadio IR Creator, sound designers import actual game level models (OBJ, GLTF, FBX), apply real-world acoustic absorption materials, and calculate early reflections and late reverberation tails. The resulting impulse response exports directly into Spadio 3D’s Aux Convolver or any native convolution reverb without leaving the browser environment.
3. Sessionless QC Auditing for Dolby Atmos and Ambisonics
Mastering houses and directors regularly receive multi-gigabyte spatial masters. With Spadio Hub, they can drag-and-drop an ADM BWF (up to 128 channels) or 16-channel Ambisonic master directly into a browser tab to audit spatial placement, check mono/stereo downmix folddowns, and test head-tracking accuracy on ordinary headphones – all without opening Pro Tools, Nuendo or REAPER.
4. The Bandwidth Bottleneck: 90% Compression for WebXR and 360° Video
A third-order Ambisonic master requires 16 uncompressed channels—prohibitive for mobile web streaming. Spadio Ambix Compressor transforms these files into spatially mapped Opus OGG streams right inside the browser, slicing file sizes by up to 90% while preserving ACN channel mapping.
The End-to-End Spadio Production Loop
“Spatial audio production shouldn’t force creators to spend half their energy untangling routing matrices and channel bus assignments before hearing a sound move. Spadio makes the soundstage intuitive and visual from the very first click, while keeping pro studio bridges wide open through native Dolby Atmos and bi-directional REAPER integration. for those in need.”
— Daniel Farjoun, Founder and Lead Developer of 360apps.net
Engineered for Privacy: 100% Client-Side WebAssembly
Professional audio workflows are governed by non-disclosure agreements, commercial releases, and strict IP considerations. Spadio runs on a client-first architecture powered by WASM and dedicated AudioWorklet threads.
Media files, proprietary stems, and multi-track assets are processed locally within the user’s browser runtime. No audio is ever uploaded to a remote server for processing or conversion. Producers retain full local data privacy while enjoying the convenience of an accessible URL-based workflow.
Product Fact Sheet
| Application | Primary Function | Platform Support | I/O Formats & Key Specs |
|---|---|---|---|
| Spadio 3D | Spatial audio DAW, 3D visual mixing, room-boundary simulation | Web App (Desktop + Meta Quest 2 browser), Native macOS application | In: ADM BWF, REAPER (.RPP), WAV, MP3 Out: Mono/Stereo, Binaural, 1st–3rd order Ambisonics, ADM BWF (Dolby Atmos), REAPER (.RPP) |
| Spadio IR Creator | Acoustic space design, impulse response capture & generation | Web App (Modern browsers) | In: OBJ, GLTF, FBX 3D models; WAV/MP3 reference sweeps Out: 48/96 kHz WAV (24-bit / 32-bit float), 1st–3rd order AmbiX, SOFA |
| Spadio Hub | Sessionless monitor, format inspection, batch conversion | Web App (Modern browsers) | In: ADM BWF, 1st–3rd order Ambisonics, Binaural, Multichannel stems Out: Format-converted Ambisonics, Binaural, ADM BWF, Stereo folddowns |
| Spadio Ambix Compressor | Client-side Ambisonic WAV-to-Opus/OGG delivery compressor | Web App (100% Client-Side WASM) | In: 1st–3rd order Ambisonic WAV Out: Spatially mapped Opus OGG (Channel Mapping Family 2), downscaled Ambisonic orders |
Frequently Asked Questions
How does VR support work with Spadio 3D?
Spadio 3D runs directly inside the standalone Meta Quest 2 browser using standard WebXR APIs. Creators can interact with virtual sound sources using standard Quest 2 motion controllers, positioning audio objects in full 3D space around them without installing native APKs or connecting tethering cables. VR compatibility is under active development and enhancement for broader headset ecosystems.
Does Spadio replace traditional DAWs like REAPER or Pro Tools?
No. Spadio is designed as an interoperable bridge. It complements established DAWs with bi-directional REAPER .RPP session transfer, Dolby Atmos ADM BWF file import/export, and multistem WAV exports, allowing engineers to track or master on desktop systems and handle spatial positioning and delivery optimization inside Spadio.
What equipment is needed to monitor spatial audio in Spadio?
Any standard stereo headphones or earbuds provide accurate binaural spatialization out of the box. Users can add real-time head tracking via compatible Apple AirPods, supported Sony and Bose Bluetooth headphones, standard computer webcams, or motion tracking inside VR headsets.
Do large audio files get uploaded to the cloud?
No. All digital signal processing, spatial rendering, format conversion, and Opus compression execute entirely on the user’s local machine via client-side WebAssembly. Media never leaves your local hardware.
Are educational or institutional licenses available?
Yes. 360apps.net provides institutional multi-seat classroom licensing for universities, audio academies, and secondary schools. Inquiries can be submitted directly to contact@360apps.net.
About 360apps.net
360apps.net is a Netherlands-registered technology platform building high-performance, browser-native production software across audio, creative media, and web utilities. The platform was founded by Daniel Farjoun, a veteran mixing engineer, software developer, and author of Mix — O Poder da Mixagem.
Media Contact & Press Assets
Download Press Release (txt), Logos, App Icons & High-Res Screenshots (Drive)

