Compress multi-channel 1st, 2nd, and 3rd order Ambisonic WAV files into ultra-lightweight Opus OGG streams with strict ACN channel mapping, order downscaling, and zero cloud uploads.
Standard audio converters destroy spatial phase alignment. Spadio Ambix Compressor is purpose-built to maintain spherical coherence.
Strict implementation of Channel Mapping Family 2 for spatial audio in Opus. Ensures inter-channel coupling without phase distortion or panning drift across spherical decoders.
Instantly downscale 3rd Order (16ch) or 2nd Order (9ch) Ambisonics to 1st Order (4ch) for constrained clients, mobile VR headsets, and bandwidth-limited web users.
Powered by WebAssembly FFmpeg & libopus. Your unreleased tracks, commercial stems, and client masters never touch any remote server or third-party cloud.
Produces streams fully compatible with YouTube 360 spatial ingest, Meta Quest browser players, Apple Vision Pro WebXR, and Three.js positional audio pipelines.
Select target bitrates from 64 kbps to 512 kbps. Adjust audio profiles between low-latency voice, immersive music, and heavy spatial soundscape backgrounds.
Don't open a multi-gigabyte DAW session just to convert an Ambisonic stem. Drag, configure target parameters, and export your ready-to-stream OGG in seconds.
Spadio Ambix Compressor preserves exact ACN channel indexing and SN3D spherical normalization across all Ambisonic orders.
Standard converters treat Ambisonics as separate mono tracks or destroy multi-channel metadata. Here is how Spadio compares:
| Capability | Spadio Ambix Compressor | Generic MP3/AAC Converter | Raw Uncompressed WAV |
|---|---|---|---|
| Mapping Family 2 Compliance | RFC 8486 Certified | Destroys Metadata | No Opus Header |
| ACN Channel Sequence Lock | 100% Preserved | Phase Drift | Preserved |
| File Size & Bandwidth | ~90% Smaller | Smaller | 500MB - 2GB+ per track |
| Order Downscaling (3rd → 1st) | 1-Click Dropdown | Not Supported | Requires DAW / Script |
| WebAssembly / Local Privacy | 100% In-Browser Local | Cloud Upload Required | Local File |
| WebXR & YouTube 360 Direct Ingest | Native Plug-and-Play | Incompatible | Too Heavy for Web |
Clear answers on how spatial compression works and how to integrate it into your release pipeline.
A unified suite of lightweight, browser-first and native tools for next-gen immersive audio.