Sculpt realistic acoustic spaces from intimate vocal booths to scoring stages and open fields. Position movable baffle walls, simulate real-world materials, audition in 3D with head tracking, and export True Stereo and AmbiX IRs straight into your DAW.
Traditional impulse response capture forces you to travel on-site with sweep speakers, starter pistols, and fixed mic arrays. Spadio IR Creator brings unconstrained acoustic geometry to your workstation.
Renting concert halls or cathedrals costs thousands. Once recorded, microphone placements, wall positions, and room geometry are permanently frozen. You cannot move a wall or change a surface material in post-production.
Drag room dimensions, switch between 7 architectural shapes, drop in movable acoustic gobo panels, and test concrete, wood, or glass surfaces instantly. Audition immediately through headphones with real-time head tracking.
| Acoustic Capability | Static IR Libraries / Plugins | Spadio IR Creator |
|---|---|---|
| Room Geometry Customization | Fixed (recorded once on site) | Fully adjustable 3D room shapes & custom 3D model import |
| Acoustic Baffle Walls & Gobos | Unavailable or theoretical EQ curves | Movable floor-anchored panels with live reflection blocking |
| Material Surface Simulation | Static recorded response | Physically modeled absorption & scattering across 8 octave bands |
| Speaker Placement & Toe-In | Fixed speaker angles | Point source & calibrated stereo pair with auto-aiming to listener |
| Real-Time 3D Auditioning | Offline rendering or static convolution | Live Binaural Listen Deck with 360° rotation & head tracking |
| Export Standards | Standard stereo WAV only | 48kHz/24-bit, 96kHz/32-bit Float, 1st-3rd Order AmbiX, & SOFA |
Experience the fluid 3D ray tracing, early reflection simulation, and immediate binaural response.
Every parameter is calibrated to international physical acoustic measurement standards (ISO 3382 and ISO 9613-1).
Choose from Shoebox, Scoring Stage, Control Room, Splayed Auditorium, L-Shaped Room, Cathedral, and Outdoor Field, or import custom 3D models (OBJ, GLTF, FBX).
Position acoustic partitions with floor-anchoring and real-time reflection blocking. Use Shift-drag to resize width, height, and depth on the fly.
Simulate authentic absorption and scattering coefficients across 8 octave bands: Concrete, Brick, Hardwood, Glass, Plaster, Acoustic Foam, and Open Sky.
Switch between omnidirectional spherical emission and calibrated studio monitors with 0.5m–15m spread and automatic toe-in aimed at the listener.
Continuous downward raycasting automatically snaps speakers and listeners onto elevated stages, risers, and desks with strict ceiling exclusion.
Turn the dummy head with the 360° heading slider (-180° to +180°) or connect AirPods, Bluetooth headsets, or Webcam FaceMesh with live PiP preview.
Computes RT60, Early Decay Time (EDT), T20, T30, Music Clarity (C80), Speech Clarity (C50), and Definition (D50) via backwards Schroeder integration.
One-click delivery of 48kHz/24-bit Studio Master WAVs, 96kHz/32-bit Float, 1st-to-3rd Order AmbiX Ambisonics, SOFA, and offline rendered audio samples.
See how mixing engineers, composers, and game sound designers use Spadio IR Creator.
"Designing custom drum rooms with specific wood and glass reflection slap used to take hours of tweaking reverb parameters. With Spadio IR Creator, I visually moved a baffle wall, exported the WAV, and dropped it into REAPER ReaVerb. Total game changer."
"The 3rd order AmbiX export is essential for our VR title. We imported our game's 3D temple mesh, positioned the listener, and generated spatial IRs that match the visual architecture 100%."
"Being able to audition the acoustic space with AirPods head tracking before exporting saves immense time. The Schroeder RT60 metrics match physical acoustic measurements remarkably well."
Clear answers to technical acoustic questions and DAW workflow integrations.